Sackboy: A Big Adventure
This series of gameplay videos and screenshots showcases a selection of the work I completed on the 2020 PS4 and PS5 title: 'Sackboy: A Big Adventure' as one of the senior artists on the team at Sumo Digital: Sheffield. I was responsible for environment art for 'Undersea World' and worked closely with an in-house and overseas external art team in creating assets, art motifs and set dressing. Working closely with concept art, game designers and the AD I helped create levels based on basic blockouts and gameplay motifs. In addition I was responsible for the integrity of the levels from a performance and collision perspective as well as general management tasks. 2020 © SONY Interactive Entertainment / Sumo Digital Ltd. All Rights Reserved.